The Watcher in the Water
The Watcher (ennemi - The Watcher in the Water - 2)
If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.
Writhing Tentacle (ennemi - The Watcher in the Water - 3)
Choking Tentacle (ennemi - The Watcher in the Water - 4)
Banks of Sirannon (lieu - The Watcher in the Water - 5)
Shadow: For each point of damage dealt by this attack, the defending player must discard a random card from his hand.
Hideous Depths (lieu - The Watcher in the Water - 6)
Travel: Reveal the topmost Tentacle enemy in the encounter discard pile to travel here.
Pulled Under (traîtrise - The Watcher in the Water - 7)
Shadow: If the defending character has a Tentacle attachment, discard that character.
Rippling From Beneath (traîtrise - The Watcher in the Water - 8)
When Revealed: Shuffle X Tentacle enemies from the encounter discard pile into the encounter deck. Heal X damage from The Watcher, if it is in play. X is the number of players in the game.
Twenty other arms came rippling out. - The Fellowship of the Ring
The Watcher in the Water (préparation - The Watcher in the Water - 1)
You are playing in Nightmare mode.
While Doors of Durin is in play, The Watcher cannot be engaged.
Forced: When a Tentacle enemy is destroyed, deal 1 damage to The Watcher if it is in play.
The players cannot win the game unless both Doors of Durin and The Watcher are in the victory display.
« Something has crept, or has been driven out of dark waters under the mountains. There are older and fouler things than Orcs in the deep places of the world. » - Gandalf, Lord of the Rings
Begin with the standard quest deck and encounter deck for The Watcher in the Water scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
- 1x The Watcher
- 2x Makeshift Passage
- 4x Black Uruks
- 3x Mountain Warg
- 2x Warg Lair
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Watcher in the Water encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.