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The Long Dark

The Long Dark

Ennemi

Goblin Stalker (ennemi - The Long Dark - 2)

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Goblin. Orc.

Forced: When Goblin Stalker attacks, deal it 1 additional shadow card.
Forced: When Goblin Stalker is dealt a shadow card with « PASS » printed in its text box, it gets +2attaqueuntil the end of the phase.

Trapdoor Spider (ennemi - The Long Dark - 3)

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Creature. Spider.

Forced: If Trapdoor Spider damage a character, discard that character from play.
Lost: Trapdoor Spider engages the last player and makes an immediate attack.

Sentinel of the Deep (ennemi - The Long Dark - 4)

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Orc. Uruk.

While Sentinel of the Deep is engaged with a player, that player cannot draw cards from card effects.

Shadow: Defending player must choose and trigger 1 « Lost: » effect in play.

Lieu

Eastern Mines (lieu - The Long Dark - 5)

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Underground.

Travel: The first player must make a locate test to travel here. If this test is failed, return Eastern Mines to the staging area and trigger all « Lost: » effects in play.

Shadow: Defending player must choose and trigger 1 « Lost: » effect in play.

Bottomless Chasm (lieu - The Long Dark - 6)

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Underground. Dark.

For each point of progress that is placed on Bottomless Chasm, the players must choose and discard 1 card from a player's hand, if able.

Shadow: If this attack destroys a character, the defending player discards all cards in his hand.

Traîtrise

Dreadful Deep (traîtrise - The Long Dark - 7)

When Revealed: Starting with the first player, each player must choose and trigger a different « Lost: » effect in play.

Shadow: Make a locate test. If this test is failed, return attacking enemy to the staging area after this attack and trigger all « Lost: » effects in play.

Lost and Helpless (traîtrise - The Long Dark - 8)

Surge.
When Revealed: Attach to a hero. (Counts as a Condition attachment with the text: « Lost: Discard attached hero. » )

Shadow: If you have no cards in your hand, discard defending character from play.

Préparation

The Long Dark (préparation - The Long Dark - 1)

You are playing Nightmare mode.

Durin's Greaves gains surge.

Lost: The first player must choose and discard an ally in play.

The world is grey, the mountains old, The forge's fire is ashen-cold No harp is wrung, no hammer falls The darkness dwells in Durin's halls The shadow lies upon his tomb In Moria, in Khazad-dûm. - Gimli, The Fellowship of the Ring

Begin with the standard quest deck and encounter deck for The Long Dark scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

  • 4x Goblin Follower
  • 1x Branching Paths
  • 3x Burning Low
  • 2x Stray Goblin
  • 2x Chance Encounter
  • 2x The Mountains' Roots
  • 1x Abandoned Mine
  • 2x Fatigue
  • 4x Goblin Sneak
  • 3x Rock Adder

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Long Dark encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.