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The Drúadan Forest

The Drúadan Forest


uniqueDrû-buri-Drû (ennemi - The Drúadan Forest - 2)



Drû-buri-Drû cannot take more than 1 damage each round.
While Drû-buri-Drû is in play, other Wose enemies get +1attaqueand +1defense.
Unless Drû-buri-Drû is in the victory display, the players cannot win.

Drúadan Warrior (ennemi - The Drúadan Forest - 3)



Prowl 2.
Each hero with no resources in its resource pool cannot be declared as an attacker or defender against Drúadan Warrior.

Drúadan Stalker (ennemi - The Drúadan Forest - 4)



Archery 3.
As an additional cost to optionally engage Drúadan Stalker, you must spend 2 resources.

Shadow: Attacking enemy gets +Xattaque. X is that enemy's prowl value.


Devil's Mirk (lieu - The Drúadan Forest - 5)



Immune to player card effects.
While Devil's Mirk is in the staging area, characters cannot be healed.
While Devil's Mirk is the active location, each Wose enemy gets +2defense.

Eilenach (lieu - The Drúadan Forest - 6)


Forest. Hills.

Players cannot travel to Eilenach unless there is at least 1 resource in each hero's resource pool.

Shadow: If the defending character has no resources, deal it 1 damage.

... standing up from the long ridges of the Drúadan Forest... - The Return of the King

Stonewain Valley (lieu - The Drúadan Forest - 7)



While Stonewain Valley is in the staging area, resources discarded or spent by the first player for any reason are placed on Stonewain Valley.
Stonewain Valley gets +1menacefor each resource on it.

« Way is wide for four horses in Stonewain Valley yonder. » he waved his hand southwards: « but narrow at beginning and at end. » - Ghân-buri-Ghân, The Return of the King


Drums of the Wild Men (traîtrise - The Drúadan Forest - 8)

When Revealed: Each player must trigger the prowl keyword on each enemy engaged with him, as if that enemy had been revealed from the encounter deck. Then, return each engaged Wose enemy to the staging area. If no enemies are returned to the staging area by this effect, Drums of the Wild Men gains surge.

Poison-darts (traîtrise - The Drúadan Forest - 9)


When Revealed: Attach to the enemy in play with the highest engagement cost. (Counts as a Weapon attachment with the text: « Attached enemy gets +2attaqueand gains Archery 2. »)

Merry did not like this talk of wild men and poisoned darts... - The Return of the King


The Drúadan Forest (préparation - The Drúadan Forest - 1)

You are playing Nightmare mode.

Heroes do not collect resources during the resource phase.

Setup: Add resources to each hero's resource pool until each hero has 5 resources. Search the encounter deck for 1 copy of Gard of Poisons and add it to the staging area. Shuffle the encounter deck.

Forced: After stage 2B is revealed, each hero with fewer than 3 resources gains resources until is has 3.

« Remmants of an older time they be, living few and secretly, wild and wary as the beasts. » - Elfhelm, The Return of the King

Begin with the standard quest deck and encounter deck for The Drúadan Forest scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

  • 2x Lost Companion
  • 3x Secluded Glade 1x Overgrown Trail
  • 1x Drû-buri-Drû
  • 1x Drúadan Elite
  • 1x Drúadan Hunter
  • 1x Stars in the Sky
  • 1x Men in the Dark

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Drúadan Forest encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.