Escape from Mount Gram
Jailor Gornákh (ennemi - Escape from Mount Gram - 2)
Forced: After a player rescues any number of cards, Jailor Gornákh attacks that player.
Prison Guard (ennemi - Escape from Mount Gram - 3)
While you are engaged with Prison Guard, it gainst: « Planning Action: Rescue a random card from underneath Prison Guard. Then, raise each player's threat by X, where X is that card's printed cost. (Limit once per round). »
Orc of Thaurdir (ennemi - Escape from Mount Gram - 9)
Shadow: For each damage dealt by this attack, discard the top card of your captured deck.
Prison Cell (lieu - Escape from Mount Gram - 4)
While Prison Cell is the active location, it gains: « Planning Action: Rescue a random cards from underneath Prison Cell. Then, raise each player's threat by X, where X is that card's printing code (Limit once per round). »
Torture Chamber (lieu - Escape from Mount Gram - 5)
X is twice the number of cards captured underneath Torture Chamber.
Forced: At the end of the combat phase, if Torture Chamber is in the staging area, deal 1 damage to each exhausted character.
Cruel Torment (traîtrise - Escape from Mount Gram - 6)
When Revealed: Attach to the current quest. Counts as a Condition attachment with the text: « Each player cannot have more than 6 cards in his hand. (Each player with more than 6 cards in his hand must immediately discard cards until he has 6 cards in his hand.) »
Goblin Patrol (traîtrise - Escape from Mount Gram - 7)
Shadow: Capture 3 random cards from your hand underneath attacking enemy.
Quête annexe rencontre
Raid Golfimbul's Vault (quête annexe rencontre - Escape from Mount Gram - 8)
Forced: After a card is captured by another card effect, capture a random cards from each player's hand underneath Raid Golfimbul's Vault.
Forced: When the captured cards underneath Golfimbul's Vault are rescued, put each rescued Item card into its owner's hand and discard the rest.
Escape from Mount Gram (préparation - Escape from Mount Gram - 1)
You are playing Nightmare mode.
Forced: After choosing a starting hero and randomly setting another hero aside facedown, instead of the standard captured deck setup, shuffle any remaining heroes into your captured deck, then place the facedown set aside hero on the bottom of your captured deck.
The players cannot win the game while a hero is captured (underneath an encounter card, or in their captured deck).
« Slash the ! Beat them ! Bite them ! Gnash them ! Take them away to dark holes full of snakes, and never let them see the light again ! » - The Great Goblin, The Hobbit
Begin with the standard quest deck and encounter deck for the Escape from Mount Gram scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
- 4x Prison Cell
- 3x Dungeon Guard
- 1x Jailor Gornákh
- 2x Interrogation
- 1x Goblin Tormentor
- 1x Cruel Torturer
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Escape from Mount Gram encounter deck.
Note: This Nightmare Deck includes a card for the Angmar Orcs encounter set, Orc of Thaurdir. During setup, this card should be set aside along with the rest of the Angmar Orcs encounter set.
Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.