The Battle of Carn Dûm
Orc Wight (ennemi - The Battle of Carn Dûm - 2)
Shadow: If attacking enemy has at least 1 other shadow card currently dealt to it, return it to the staging area after this attack.
Thaurdir's Elite (ennemi - The Battle of Carn Dûm - 3)
Shadow: Either raise your threat by 4, or discard an ally you control.
Stronghold Tower (lieu - The Battle of Carn Dûm - 4)
Travel: Each player must deal 2 damage to a character he controls to travel here.
Death and Decay (traîtrise - The Battle of Carn Dûm - 6)
Howling of Wargs (traîtrise - The Battle of Carn Dûm - 7)
Shadow: Deal 1 shadow card to each enemy engaged with you that has not attacked this phase.
Black Mare (traîtrise - The Battle of Carn Dûm - 8)
Shadow: Attach Black Mare to Thaurdir.
Quête annexe rencontre
Protect the Flanks (quête annexe rencontre - The Battle of Carn Dûm - 9)
Forced: At the end of the combat phase, assign X damage among characters in play, where X is the total number of shadow cards dealt to enemies in the staging area.
Rally the Fighters (quête annexe rencontre - The Battle of Carn Dûm - 10)
Shadow cards are immune to player card effects.
Response: After this quest is defeated, discard 1 shadow card from each enemy in play.
Sever the Head (quête annexe rencontre - The Battle of Carn Dûm - 11)
Thaurdir gets +2, +2, and cannot take damage.
The Battle of Carn Dûm (préparation - The Battle of Carn Dûm - 1)
You are playing Nightmare mode.
Fear fell upon all who beheld him; but he singled out the Captain of Gondor for the fullness of his hatred, and with a terrible cry he rode straight upon him. - The Return of the king
Begin with the standard quest deck and encounter deck for The Battle of Carn Dûm scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
- 1x Vile Afflication
- 1x Furious Charge
- 1x Orc Ambush
- 1x Angmar Orc
- 3x Angmar Marauder
- 3x Terror of the North
- 2x Accursed Battlefield
- 1x Blight of Carn Dûm
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Battle of Carn Dûm encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
If a quest card has the siege keyword, when characters are commited to that quest, they count their totalinstead of their totalwhen resolving the quest. Enemies and locations in the staging area still use theirin opposition to this quest attempt.