Le Seigneur Des Anneaux JCE

Over Hill and Under Hill

Over Hill and Under Hill

Ennemi

A Murder of Crows (ennemi - Over Hill and Under Hill - 2)

504413

Creature.

When Revealed: Reveal a random card from the encounter discard pile and add it to the staging area, if able.
Forced: If A Murder of Crows would be destroyed, shuffle it back into the encounter deck instead.

uniqueThe Great Goblin (ennemi - Over Hill and Under Hill - 5)

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Goblin. Orc.

Progress cannot be placed on the current quest.
Forced: When The Great Goblin attacks, discard the top card of the encounter deck. If it is a Goblin enemy, put it into play engaged with the defending player and deal it a shadow card.

Goblin Prowler (ennemi - Over Hill and Under Hill - 6)

454433

Goblin. Orc.

Goblin Prowler gets -30 engagement cost if The Great Goblin is in the victory display.
Forced: When Goblin Prowler engages you, discard a character you control.

... neither Bilbo, nor the dwarves, nor even Gandalf heard them comming. - The Hobbit

Wicked Wolf (ennemi - Over Hill and Under Hill - 3)

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Creature.

Forced: If Wicked Wolf is dealt a shadow card with a riddle, the defending player must exhaust a character he controls.

Shadow: Return attacking enemy to the staging area after this attack.

Lower Gate Sentries (ennemi - Over Hill and Under Hill - 4)

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Goblin. Orc.

Bilbo's Magic Ring does not ready during the refresh phase.

Shadow: Attacking enemy gets +1attaque. (+3attaqueinstead if Bilbo's Magic Ring is exhausted.)

Lieu

Red River-bank (lieu - Over Hill and Under Hill - 3)

25

Western Lands. Riverland.

Forced: At the beginning of the refresh phase, place the top card of the encounter discard pile on the bottom of the encounter deck and raise each player's threat bu that card'smenace.

I don't know what river is way, a rushing red one, swollen with the rains of the last few days... - The Hobbit

Wicked Hilltops (lieu - Over Hill and Under Hill - 4)

35

Western Lands. Hills.

Forced: After placing 1 or more progress tokens on Wicked Hilltops, each player must discard an ally he controls without an attached Sack card.

Shadow: Attacking enemy gets +2attaque. (+3attaqueinstead if attacking enemy is a Troll.)

Comfortable Light (lieu - Over Hill and Under Hill - 5)

5X

Trollshaws.

Progress cannot be placed here.
Travel: Sack 1.
Forced: After Comfortable Light becomes the active location, discard it.

Out of the dark mass of the trees they could now see a light shining, a reddish comfortable-looking light... - The Hobbit

Narrow Ledge (lieu - Over Hill and Under Hill - 2)

43

Mountain.

While Narrow Ledge is the active location, each player cannot commit more than 3 characters to the quest.

Shadow: Shuffle all copies of Galloping Boulders from the encounter discard pile into the encounter deck.

Dim Valley (lieu - Over Hill and Under Hill - 3)

310

Mountain.

Action: Exhaust Bilbo Baggins and spend 1sacquetresource to place 5 progress on Dim Valley.
Forced: At the end of the round, each player must discard a random card from his hand.

They were high up in a narrow place, with a dreadful fall into a dim valley at one side of them. - The Hobbit

Dark Passages (lieu - Over Hill and Under Hill - 7)

43

Cave.

When Revealed: Choose a location in the staging area with a title other than Dark Passages and make it the active location. (If there was already an actice location, there are now 2 active locations.)
Travel: Raise each player's threat by X to travel here, where X is the number of Cave locations in the staging area.

uniqueThe Lower Gate (lieu - Over Hill and Under Hill - 2)

48

Mountain.

No more than 4 progress can be placed on the current quest each round.
Creature enemies get +1attaque.
Goblin enemies get +1defense.

It was still ajar, but a goblin had pushed it nearly to. Bilbo struggled but he could not move it. - The Hobbit

Pine Slopes (lieu - Over Hill and Under Hill - 5)

36

Forest.

Forced: Each time asacquetresource is spent or discarded, raise each player's threat by 1.

Shadow: Deal attacking enemy 2 additional shadow cards for this attack.

Fallen Stones (lieu - Over Hill and Under Hill - 6)

43

Mountain.

Travel: Deal 3 damage to each ready character. The first player may spend up to 3sacquetresources to reduce the damage dealt to each character by 1 for eachsacquetresource spent.
Riddle: The first player names a card title, shuffles his deck, and discards the top 5 cards. For each card that matches, place 1 progress on stage 2.

Traîtrise

Mince Them Fine (traîtrise - Over Hill and Under Hill - 6)

When Revealed: Each engaged Troll enemy makes an immediate attack. If the players are at stage 1, immediately advance to stage 2A.

Shadow: If attacking enemy is a Troll, return it to the staging area after this attack.

Night Wanes Slow (traîtrise - Over Hill and Under Hill - 7)

Forced: When this card is discarded from the top of the encounter deck as a result of a quest card effect, immediately stop making progress and end the quest phase.
When Revealed: Shuffle the encounter discard pile into the encounter deck. Reveal 1 additional encounter card.

One By One (traîtrise - Over Hill and Under Hill - 8)

When Revealed: Choose and destroy a character with a Sack card attached. Then, return that Sack card to the top of the Sack deck and Sack 1.

...at last they decided to sit on the sacks one by one and squash them, and boil them next time. - The Hobbit

Lightning Splinters (traîtrise - Over Hill and Under Hill - 4)

When Revealed: Each player must choose and discard 3 cards from his hand. Each player assigns X damage among characters he controls, where X is the combined printed cost of the cards he discarded.

The lightning splinters on the peaks, and rocks, shiver, and great crashes split the air and go rolling and tumbling into every cave and hollow... - The Hobbit

Swish, smack! Whip crack! (traîtrise - Over Hill and Under Hill - 8)

When Revealed: Each player must assign damage among characters he controls equal to the total number of Goblin enemies engaged with him and in the staging area.

Shadow: Attacking enemy cannot take damage this round

Where Isss It? (traîtrise - Over Hill and Under Hill - 7)

When Revealed: Discard 2 resources from Bilbo Baggins's resource pool, or Gollum makes an attack against Bilbo Baggins.
Riddle: The first player names a sphere, a cost, and a card type, shuffles his deck, and discards the top 3 cards. For each card that matches all three items, place 1 progress on stage 2.

We Hates It! (traîtrise - Over Hill and Under Hill - 8)

When Revealed: Attach We Hates Is! to Gollum. (Counts as a Condition attachment with the text: « If the players are on stage 3, Gollum gets +2attaque. »)
Riddle: The first player names a Trait, shuffles his deck, and discards the top card. For each card that has at least 1 matching Trait, place 1 progress on stage 2.

Préparation

We Must Away, Ere Break of Day (préparation - Over Hill and Under Hill - 1)

You are playing Nightmare mode.

The objective cards Troll Key and Troll Purse gain surge.

A nice pickle they were all in now: all neatly tied up in sacks, with three angry trolls (and two with burns and bashes to remember) sitting by them, arguing whether they should roast them slowly, or mince them fine and boil them, or just sit on them one by one and squash them into jelly... - The Hobbit

Begin with the standard quest deck and encounter deck for the We Must Away, Ere Break of Day scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

  • 3x A Suspicious Crow
  • 1x Lone-lands
  • 1x Dreary Hills
  • 2x Hobbit-lands
  • 2x A Nice Pickle

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard We Must Away, Ere Break of Day encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

PlayTip: The treachery card, Night Wanes Slow, has a Forced effect that triggers when it is discarded from the encounter deck as a result of stage 2B's effect. When discarding cards from the encounter deck at stage 2B, discard them one at a time in case Night Wanes Slow is one of them.

Over the Misty Mountains Grim (préparation - Over Hill and Under Hill - 1)

You are playing Nightmare mode.

When resolving the « when revealed » effect of stage 3B, no more than X resources may be spent from Bilbo Baggins's resource pool, where X is the number of players in the game.

Begin with the standard quest deck and encounter deck for the Over the Misty Mountains Grim scenario. This scenario has two encounter decks. The first encounter deck consists of Over the Misty Mountains Grim and Western Lands encounter sets, and the second consists of The Great Goblin and Misty Mountain Goblins encounter sets.

Remove the following cards, in the specified quantities, from both of the standard encounter deck:

  • 2x Cave Entrance
  • 2x Lone-lands
  • 2x Dreary Hills
  • 2x Overhanging Rock
  • 1x Great Cavern Room
  • 1x The Great Goblin
  • 3x Goblin Miners
  • 3x Goblin Axeman

Then, shuffle the encounter cards in this Nightmare Deck with the Over the Misty Mountains Grim encounter set icons into the remainder of the first encounter deck. Shuffle the cards with The Great Goblin encounter set icon into the second encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

Dungeons Deep and Caverns Dim (préparation - Over Hill and Under Hill - 1)

You are playing in Nightmare mode.

Gollum cannot take damage.

Setup: Search the encounter deck for The Lower Gate and set it aside, out of play.

Forced: When stage 3B is revealed, add The Lower Gate to the staging area.

Begin with the standard quest deck and encounter deck for Dungeons Deep and Caverns Dim scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

  • 3x Goblin Miners
  • 3x Goblin Axeman
  • 3x The Goblins' Caves
  • 3x Grip, grab! Pinch, nab!
  • 1x Not fair! Not fair!

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Dungeons Deep and Caverns Dim encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.