Over Hill and Under Hill





Ennemi




A Murder of Crows (ennemi - Over Hill and Under Hill - 2)
5044
1
3
Creature.
Forced: If A Murder of Crows would be destroyed, shuffle it back into the encounter deck instead.

The Great Goblin (ennemi - Over Hill and Under Hill - 5)
1556
4
11
Goblin. Orc.
Forced: When The Great Goblin attacks, discard the top card of the encounter deck. If it is a Goblin enemy, put it into play engaged with the defending player and deal it a shadow card.

Goblin Prowler (ennemi - Over Hill and Under Hill - 6)
4544
3
3
Goblin. Orc.
Forced: When Goblin Prowler engages you, discard a character you control.
... neither Bilbo, nor the dwarves, nor even Gandalf heard them comming. - The Hobbit

Wicked Wolf (ennemi - Over Hill and Under Hill - 3)
3344
3
5
Creature.

Lower Gate Sentries (ennemi - Over Hill and Under Hill - 4)
1523
4
5
Goblin. Orc.



Lieu




Red River-bank (lieu - Over Hill and Under Hill - 3)
25
Western Lands. Riverland.

I don't know what river is way, a rushing red one, swollen with the rains of the last few days... - The Hobbit

Wicked Hilltops (lieu - Over Hill and Under Hill - 4)
35
Western Lands. Hills.



Comfortable Light (lieu - Over Hill and Under Hill - 5)
5X
Trollshaws.
Travel: Sack 1.
Forced: After Comfortable Light becomes the active location, discard it.
Out of the dark mass of the trees they could now see a light shining, a reddish comfortable-looking light... - The Hobbit

Narrow Ledge (lieu - Over Hill and Under Hill - 2)
43
Mountain.

Dim Valley (lieu - Over Hill and Under Hill - 3)
310
Mountain.

Forced: At the end of the round, each player must discard a random card from his hand.
They were high up in a narrow place, with a dreadful fall into a dim valley at one side of them. - The Hobbit

Dark Passages (lieu - Over Hill and Under Hill - 7)
43
Cave.
Travel: Raise each player's threat by X to travel here, where X is the number of Cave locations in the staging area.

The Lower Gate (lieu - Over Hill and Under Hill - 2)
48
Mountain.
Creature enemies get +1

Goblin enemies get +1

It was still ajar, but a goblin had pushed it nearly to. Bilbo struggled but he could not move it. - The Hobbit

Pine Slopes (lieu - Over Hill and Under Hill - 5)
36
Forest.


Fallen Stones (lieu - Over Hill and Under Hill - 6)
43
Mountain.


Riddle: The first player names a card title, shuffles his deck, and discards the top 5 cards. For each card that matches, place 1 progress on stage 2.

Traîtrise




Mince Them Fine (traîtrise - Over Hill and Under Hill - 6)

Night Wanes Slow (traîtrise - Over Hill and Under Hill - 7)
When Revealed: Shuffle the encounter discard pile into the encounter deck. Reveal 1 additional encounter card.

One By One (traîtrise - Over Hill and Under Hill - 8)
...at last they decided to sit on the sacks one by one and squash them, and boil them next time. - The Hobbit

Lightning Splinters (traîtrise - Over Hill and Under Hill - 4)
The lightning splinters on the peaks, and rocks, shiver, and great crashes split the air and go rolling and tumbling into every cave and hollow... - The Hobbit

Swish, smack! Whip crack! (traîtrise - Over Hill and Under Hill - 8)

Where Isss It? (traîtrise - Over Hill and Under Hill - 7)
Riddle: The first player names a sphere, a cost, and a card type, shuffles his deck, and discards the top 3 cards. For each card that matches all three items, place 1 progress on stage 2.

We Hates It! (traîtrise - Over Hill and Under Hill - 8)

Riddle: The first player names a Trait, shuffles his deck, and discards the top card. For each card that has at least 1 matching Trait, place 1 progress on stage 2.

Préparation




We Must Away, Ere Break of Day (préparation - Over Hill and Under Hill - 1)
You are playing Nightmare mode.
The objective cards Troll Key and Troll Purse gain surge.
A nice pickle they were all in now: all neatly tied up in sacks, with three angry trolls (and two with burns and bashes to remember) sitting by them, arguing whether they should roast them slowly, or mince them fine and boil them, or just sit on them one by one and squash them into jelly... - The Hobbit
Begin with the standard quest deck and encounter deck for the We Must Away, Ere Break of Day scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
- 3x A Suspicious Crow
- 1x Lone-lands
- 1x Dreary Hills
- 2x Hobbit-lands
- 2x A Nice Pickle
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard We Must Away, Ere Break of Day encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.
PlayTip: The treachery card, Night Wanes Slow, has a Forced effect that triggers when it is discarded from the encounter deck as a result of stage 2B's effect. When discarding cards from the encounter deck at stage 2B, discard them one at a time in case Night Wanes Slow is one of them.

Over the Misty Mountains Grim (préparation - Over Hill and Under Hill - 1)
You are playing Nightmare mode.
When resolving the « when revealed » effect of stage 3B, no more than X resources may be spent from Bilbo Baggins's resource pool, where X is the number of players in the game.
Begin with the standard quest deck and encounter deck for the Over the Misty Mountains Grim scenario. This scenario has two encounter decks. The first encounter deck consists of Over the Misty Mountains Grim and Western Lands encounter sets, and the second consists of The Great Goblin and Misty Mountain Goblins encounter sets.
Remove the following cards, in the specified quantities, from both of the standard encounter deck:
- 2x Cave Entrance
- 2x Lone-lands
- 2x Dreary Hills
- 2x Overhanging Rock
- 1x Great Cavern Room
- 1x The Great Goblin
- 3x Goblin Miners
- 3x Goblin Axeman
Then, shuffle the encounter cards in this Nightmare Deck with the Over the Misty Mountains Grim encounter set icons into the remainder of the first encounter deck. Shuffle the cards with The Great Goblin encounter set icon into the second encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

Dungeons Deep and Caverns Dim (préparation - Over Hill and Under Hill - 1)
You are playing in Nightmare mode.
Gollum cannot take damage.
Setup: Search the encounter deck for The Lower Gate and set it aside, out of play.
Forced: When stage 3B is revealed, add The Lower Gate to the staging area.
Begin with the standard quest deck and encounter deck for Dungeons Deep and Caverns Dim scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
- 3x Goblin Miners
- 3x Goblin Axeman
- 3x The Goblins' Caves
- 3x Grip, grab! Pinch, nab!
- 1x Not fair! Not fair!
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Dungeons Deep and Caverns Dim encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.