Le Seigneur Des Anneaux JCE

The Thing in the Depths

The Thing in the Depths

Ennemi

Corsair Duelist (ennemi - The Thing in the Depths - 5)

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Corsair. Raider.

Corsair Duelist enters play with 2 resources on it.
Forced: When Corsair Duelist would be defeated, remove 1 resource and all damage from it instead.

Shadow: Attacking enemy gets +1attaquefor each resource on it.

Slithering Arm (ennemi - The Thing in the Depths - 6)

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Creature. Tentacle.

Surge. Grapple (most enemies grappled).
Forced: After Slitering Arm engages a player, it makes an immediate attack against that player.

Shadow: Either resolve Slithering Arm's grapple keyword, or treat this attack as undefended.

Crashing Arm (ennemi - The Thing in the Depths - 7)

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Creature. Tentacle.

Grapple (fewest enemies grappled).
Forced: After Crashing Arm is detaced from a location, deal it 3 shadow cards.

Shadow: Attacking enemy makes an additional attack after this one.

Lieu

uniqueCaptain's Quarters (lieu - The Thing in the Depths - 2)

55

Ship.

While Captain's Quarters is grappled, Raider characters are considered to have no resources.
Travel: Add 2 resources to Captain Sahír (even if he is out of play) and 1 resource to each other Raider card in play.

Aft Cabin (lieu - The Thing in the Depths - 3)

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Ship. Deck.

While Aft Cabin is in the staging area, each enemy grappled with each Deck location adds 3menaceinstead of 2menace.
Forced: After an enemy is detached from Aft Cabin, that enemy gets +3defenseuntil the end of the round.

Traîtrise

Tumultuous Waters (traîtrise - The Thing in the Depths - 4)

Weather.

When Revealed: Exhaust each character with 1 or lessvolonte. Remove all resources from each ready hero and objective-ally.

Shadow: If the defending character has 1 or lessvolonte, treat this attack as undefended.

Deep Maelstrom (traîtrise - The Thing in the Depths - 8)

When Revealed: For each location in play that is not grappled, reveal the top card of the encounter deck. If no cards are revealed by this effect, Deep Maelstrom gains Doomed 5. Cannot be canceled.

Shadow: Attacking enemy gets +1attaquefor each enemy grappled with a location.

Préparation

The Thing in the Depths (préparation - The Thing in the Depths - 1)

You are playing Nightmare mode.

Forced: After The Thing in the Depths enemy enters play, it attacks each player in turn order from the staging area (deal and resolve a shadow card for each attack).

Stage 3B gains: « Forced: At the beginning of the quest phase, if there are fewer locations in play than the number of players, discard cards from the top of the encounter deck until a location is discarded. Reveal that location.

Forced: At the end of the refresh phase, resolve the grapple keyword on each Tentacle enemy in play. »

Begin with the standard quest deck and encounter deck for The Thing in the Depths scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

  • 2x Corsair Infiltrator
  • 1x Crew Quarters
  • 1x Crushing Arm
  • 1x Grasping Arm
  • 1x Giant Arm

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Thing in the Depths encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.