Héros
Aragorn
122325
Dúnedain. Noble. Ranger.
Sentinel.
Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.
« I am Aragorn son of Arathorn; and if by life or death I can save you, I will. » – The Fellowship of the Ring
Gildor Inglorion
93213
Noldor. Noble.
Action: Pay 1 resource from Gildor Inglorion's resource pool to choose a player to draw 1 card (Limit once per round.)
« Gildor Inglorion of the House of Finrod. We are Exiles, and most of our kindred have long ago departed... » - The Fellowship of the Ring
Nori
92124
Dwarf.
Response: After you play a Dwarf character from your hand, reduce your threat by 1.
« Nori, at your service. » - The Hobbit
Glorfindel
123315
Noldor. Noble. Warrior.
Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)
« You saw him for a moment as he is upon the other side: one of the mighty of the firstborn. » – Gandalf, The Fellowship of the Ring
Bifur
72123
Dwarf.
Action: Pay 1 resource from a hero's resource pool to add 1 resource to Bifur's resource pool. Any player may trigger this ability. (Limit once per round.)
« And winter comes after autumn. » - Bifur, The Hobbit
Thorin Stonehelm
91314
Dwarf. Noble. Warrior.
Response: After Thorin Stonehelm is declared as an attacker, discard the top card of your deck to deal 1 damage to an enemy engaged with you.
Thorin III Stonehelm, Dain's son, became King under the mountain. - The Return of the King
Allié
Gandalf
54444
Istari.
At the end of the round, discard Gandalf from play.
Response: After Gandalf enters play, (choose 1): draw 3 cards, deal 4 damage to 1 enemy in play, or reduce your threat by 5.
Galadriel
33••3
Noldor. Noble.
At the end of the round, discard Galadriel from play.
Response: After you play Galadriel from your hand, search the top 5 cards of your deck for an attachment of cost 3 or less and put it into play. Put the remaining cards back in any order.
Gimli
42223
Dwarf. Warrior.
Sentinel.
Response: After an enemy is revealed from the encounter deck, ready Gimli.
« Give me a row of orc-necks and room to swing and all weariness will fall from me! » - The Two Towers
Faramir
42123
Gondor. Noble. Ranger.
Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1until the end of the phase.
« He leads now in all perilous ventures. » - Mablung, The Two Towers
Arwen Undómiel
22•12
Noldor. Noble.
Response: After Arwen Undómiel exhausts, choose a character. That character gains sentinel and gets +1until the end of the round.
« ...she was the Evenstar of her people. » – The Fellowship of the Ring
Orophin
322•2
Silvan. Scout.
Ranged.
Response: After Orophin enters play, return a Silvan ally from your discard pile to your hand.
« Orophin has now gone in haste back to our dwellings to warn our people. » - Haldir, The Fellowship of the Ring
Bofur
32113
Dwarf.
Quest Action: Spend 1resource to put Bofur into play from your hand, exhausted and commited to a quest. If you quest successfully this phase and Bofur is still in play, return him to your hand.
« Get up lazy-bones... » - The Hobbit
Fili
31112
Dwarf.
Response: After you play Fili from your hand during the planning phase, seach your deck for Kili and put him into play under your control. Then shuffle your deck.
« Fili is the youngest and still has the best sight. » - Thorin, The Hobbit
Kili
31112
Dwarf.
Response: After you play Kili from your hand during the planning phase, seach your deck for Fili and put him into play under your control. Then shuffle your deck.
« Let us join the throng! » - The Hobbit
Silverlode Archer
312•1
Archer. Silvan.
Ranged.
« We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going north towards Moria, along the skirts of the mountains, many days ago. » - Haldir, The Fellowship of the Ring
Defender of the Naith
3•122
Silvan. Warrior.
Sentinel.
Response: After a Silvan ally you control leaves play, ready Defender of the Naith.
« You cannot cross the rivers again, and behind you there are now secret sentinels that you cannot pass. » - Haldir, The Fellowship of the Ring
Andrath Guardsman
21•12
Dúnedain. Ranger.
Response: After you play Andrath Guardsman from your hand, choose a non-unique enemy engaged with you. That enemy cannot attack you this round.
They forgot or ignored what little they had ever known of the Guardians... - The Fellowship of the Ring
Woodland Courier
2111•
Silvan. Scout.
Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait.
Naith Guide
211•1
Silvan. Scout.
Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.
« I shall lead you well... » - Haldir, The Fellowship of the Ring
Blue Mountain Trader
21•12
Dwarf.
Action: Choose another player. That player gains control of Blue Mountain Trader. Then, the player moves 1 resource from the resource pool of a hero he controls to the resource pool of a hero you control, or Blue Mountain Trader is discarded. (Limit once per round.)
Dwarven Sellsword
12223
Dwarf. Warrior.
Forced: At the end of the round, discard Dwarven Sellsword unless the players as a group spend 1resource.
...he did not altogether approve of the dwarves and their love of gold... - The Hobbit
Gandalf
54444
Istari.
At the end of the round, discard Gandalf from play.
Response: After Gandalf enters play, (choose 1): draw 3 cards, deal 4 damage to 1 enemy in play, or reduce your threat by 5.
Legolas
41313
Silvan. Warrior.
Ranged.
Response: After Legolas participates in an attack that destroys an enemy, draw 1 card.
« He stands not alone, » said Legolas, bending his bow and fitting an arrow with hands that moved quicker than sight. - The Two Towers
Haldir of Lórien
42223
Silvan.
Ranged. Sentinel.
« But there are some of use who still go abroad for the gathering of news and the watching of our enemies, and they speak the languages of other lands. » - The Fellowship of the Ring
Elrond
33233
Noldor. Healer.
At the end of the round, discard Elrond from play.
Response: After Elrond enters play, choose one: heal all damage on a hero, discard a Condition attachment, or each player draws 1 card.
Azain Silverbeard
3•322
Dwarf. Warrior.
Response: After Azain Silverbeard participates in an attack that destroys an enemy, spend 1resource to deal 2 damage to another enemy that shares a Trait with the destroyed enemy. Any player may trigger this response.
Mablung
221•2
Gondor. Ranger.
Response: After Mablung enters play, choose an enemy to get +5 enagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area.
« But still we will not sit idle and let Him do all as He would. » - The Two Towers
Henamarth Riversong
111•1
Silvan.
Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.
« And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same. » - Sam Gamgee, The Fellowship of the Ring
Ioreth
••••1
Gondor. Healer.
Cannot attack or defend.
Action: Spend 1resource to exhaust Ioreth. Then, heal 3 points of damage from a character. Any player may trigger this action.
Sarn Ford Sentry
321•2
Dúnedain. Scout.
Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.
« Lonely men are we, Rangers of the wild, hunters but hunters ever of the servants of the Enemy... » - Aragorn, The Fellowship of the Ring
Erebor Hammersmith
21113
Dwarf. Craftsman.
Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.
« In Erebor in the Kingdom of Dain there is such skill... » - Aragorn, The Return of the King
Galadhon Archer
2•2•1
Silvan. Warrior.
Ranged.
Response: After Galadhon Archer enters play, deal 1 damage to an enemy not engaged with you.
« ...you breathe so loud that they could shoot you in the dark. » - Legolas, The Fellowship of the Ring
Galadhrim Minstrel
21••1
Silvan. Minstrel.
Response: After Galadhrim Minstrel enters play, search the top 5 cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.
...the language was of Elven-song and spoke of things little now in Middle-earth. - The Fellowship of the Ring
Defender of Rammas
2•141
Gondor. Warrior.
« And the Enemy must pay dearly for the crossing of the River. » - Denethor, The Return of the King
Dúnedain Lookout
21112
Dúnedain.
Response: Discard Dúnedain Lookout to cancel the 'when revealed' effects of an enemy just revealed from the encounter deck.
« Travellers scowl at us and countrymen give us scornful names. » - Aragorn, The Fellowship of the Ring
Envoy of Pelargir
211•1
Gondor.
Response: After Envoy of Pelargir enters play, add 1 resource to a Gondor or Noble hero's resource pool.
Événement
Grim Resolve
5
Action: Ready all characters in play.
« If there is only one way, then I muse take it. What comes after must come. » - Frodo Baggins, The Two Towers
Sneak Attack
1
Action: Put 1 ally card into play from your hand. At the end of the phase, if that ally is still in play, return it to your hand.
There is a seed of courage hidden (often deeply, it is true) in the heart of the fattest and most timid hobbit... - The Fellowship of the Ring
A Test of Will
1
Response: Cancel the 'when revealed' effects of a card that was just revealed from the encounter deck.
« There is naught that you can do, other than resist, with hope or without it. » - Elrond, The Fellowship of the Ring
Ever Vigilant
1
Action: Choose and ready 1 ally card.
« ...no road looks toward safety any longer. Be vigilant! » - Gandalf, The Return of the King
Hasty Stroke
1
Response: Cancel a shadow effect just triggered during combat.
« The hasty stroke goes oft astray, » said Aragorn. « We must press our Enemy, and no longer wait upon him for the move. » - The Return of the King
Desperate Defense
1
Response: After a sentinel character is declared as a defender, it gets +2for this attack. If this attack deals no damage, ready the defending character.
...but along in the porch upon the topmost step stood Beregond... - The Return of the King
Dwarven Tomb
1
Action: Return acard from your discard pile to your hand.
The dwarves of yore made might spells,
While hammers fell like rining bells
In places deep, where dark things sleep...
- The Hobbit
Feigned Voices
•
Combat Action: Return a Silvan ally you control to your hand to choose an enemy engaged with a player. That enemy cannot attack that player this phase.
« ...we went ahead and spoke with feigned voices... » - Haldir, The Fellowship of the Ring
Gildor's Counsel
3
Play during the Quest phase, before characters are commited to the Quest.
Response: Reveal 1 less card from the encounter deck this phase. (To a minimum of 1.)
Feint
1
Combat Action: Choose an enemy engaged with a player. That enemy cannot attack that player this phase.
A few brave men were strung before them to make a feint of resistance, and many there fell before the rest drew back and fled to either side. - The Hobbit
Secret Paths
1
Quest Action: Choose a location in the staging area. Until the end of the phase, that location does not contribute its.
...Beorn advised them to take this way; for at a place a few days' ride due north of the Carrock was the gate of a little-known pathway through Mirkwood... - The Hobbit
Quick Strike
1
Action: Exhaust a character you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target.
« ... he that strikes the first blow, if he strikes it hard enough, may need to strike no more. » - Gandalf, The Two Towers
Ancestral Knowledge
1
Action: Exhaust a Dwarf character to place 2 progress tokens on the active location. (4 progress tokens instead if it is an Underground or Mountain location.)
« There is a land where our fathers worked of old... » - Gimli, The Fellowship of the Ring
Khazâd! Khazâd!
•
Action: Choose a Dwarf character. Until the end of the phase, that character gets +3.
Down from the wall leapt Gimli with a fierce cry the echoed in the cliffs. « Khazâd! Khazâd! » He soon had work enough. - The Two Towers
Daeron's Runes
•
Action: Draw 2 cards. Then, discard 1 card for your hand.
« These are Daeron's RUnes, such as were used of old in Moria... » - Gandalf, The Fellowship of the Ring
Pursuing the Enemy
•
Action: Return a Silvan ally you control to your hand to choose a player. Deal 1 damage to each enemy engaged with that player.
The marauding orcs had been waylaid and almost all destroyed... - The Fellowship of the Ring
Attachement
Celebrían's Stone
2
Artifact. Item.
Attach to a hero. Restricted.
Attached hero gains +2. If attached hero is Aragorn, he also gains aresource icon.
Steward of Gondor
2
Gondor. Title.
Attach to a hero.
Attached hero gains the Gondor trait.
Action: Exhaust Steward of Gondor to add 2 resources to attached hero's resource pool.
Light of Valinor
1
Condition.
Attach to a Nolder or Silvan hero.
Attached hero does not exhaust to commit to a quest.
« ...those who have dwelt in the Blessed Ralm live at once in both worlds, and against both the Seen and Unseen they have great power. » - Gandalf, The Fellowship of the Ring
Unexpected Courage
2
Condition.
Attach to a hero.
Action: Exhaust Unexpected Courage to ready attached hero.
« You cannot trap me, though you try, in your cobwebs crazy. » - Bilbo Baggins, The Hobbit
Ancient Mathom
1
Mathom.
Attach to a location.
Response: After attached location is explored, the first player draws 3 cards.
...anything that Hobbits had no immediate use for, but were unwilling to throw away, they called mathom. - The Fellowship of the Ring
Cram
•
Item.
Attach to a hero.
Action: Discard Cram to ready attached hero.
If you want to know what cram is, I can only say that I don't know the recipe; but it is biscuitish, keeps good indefinitely, is supposed to be sustaining, and is certainly not entertaining... - The Hobbit
Horn of Gondor
1
Item. Artifact.
Attach to a hero. Restricted.
Response: After a character is destroyed, add 1 resource to attached hero's pool.
« Slow should you be to wind that horn again, Boromir, » said Elrond, « until you stand once more on the border of your land, and dire need is on you. » - The Fellowship of the Ring
Elf-stone
1
Artifact. Item.
Attach to the active location. Attached location gets +1 quest point.
Response: After attached location leaves play as an explored location, the first player puts 1 ally into play from his hand.
Dwarrowdelf Axe
1
Item. Weapon.
Attach to a Dwarf character. Restricted.
Attached hero gains +1.
Response: After attached character attacks, deal 1 damage to the defending enemy.
Blade of Gondolin
1
Item. Weapon.
Attach to a hero. Restricted.
Attached hero gets +1when attacking an Orc.
Response: After attached hero attacks and destroys an enemy, place 1 progress token on the current quest.
Lembas
1
Item.
Play only if you control a Noldor or Silvan hero.
Attach to a hero.
Action: Discard Lembas to ready attached hero and heal 3 damage from it.
The Long Defeat
1
Condition.
Attach to a quest card in play. Limit 1 per quest.
Response: After attached quest is defeated, each player either draws 2 cards or heals up to 5 damage from among characters he controls.
« ...through the ages of the world we have fought the long defeat. » - Galadriel, The Fellowship of the Ring